Making Games in Scratch - PacMan - Part 7: Adding a bonus sprite
In this video you will learn how to add a bonus sprite to the maze that will give PacMan extra points and make him move faster for ten seconds. This video builds on the skill of using variables to store values that you have already developed in previous videos. Target audience: Key Stage 3 Computing pupils (ages 11-12) A task details/success criteria sheet for this project can be found here: https://goo.gl/Ztd1ZG -- The development of these teaching materials is heavily indebted to Anthony