Making Games in Scratch - PacMan - Part 6: Adding a
In this video you will learn how to add a "Level Complete" screen that will appear once all of the dots on the maze have been eaten. Key skills that you will learn in this video include the use of variables to store changing values as the game is played. Target audience: Key Stage 3 Computing pupils (ages 11-12) A task details/success criteria sheet for this project can be found here: https://goo.gl/Ztd1ZG -- The development of these teaching materials is heavily indebted to Anthony Orme fo